Bayonetta-Guide
III – The Burning Ground

Bayonetta
Chapter III – The Burning Ground
At the beginning of the third chapter is another cutscene.
Verse 1
Once that is over walk forwards and deal with a bunch of burning Angels that you can’t hurt unless you’re in Witch Time or are using long-range weapons such as guns or enemy weapons or a Torture Attack, however a combo attack that was started in Witch Time will continue to hurt them until the attack is completed. Avoid standing in the newly formed lava pools that have taken up residence in this part of Vigrid, as they will damage you.
After the battle scout around the area a bit. In the chest will be an Arcade Bullet. A crow with an Umbran Tears Of Blood (Normal) can be found past a wrecked car and lava beside a group of benches.
Alfheim 5/Verse 2
After the battle with the burning Angels, go up the stairs in the area the chapter has begun in. Beside the rubble is an inconspicuous bin. Break it open to reveal the fifth Alfheim portal in the central raised stage part with a covered section. Under the covered section is the fifth portal. The aim of the challenge is to stay in the air for twenty seconds, at some point during a two-minute period, but again you may only receive three hits.
This challenge is mainly made possible by jumping on the top of an Angel head, jumping off of them, then directing your jump so that you shoot them or other surrounding Angels giving yourself more lift, and then jumping again, aiming to be over an Angel so that you shoot them to give yourself lift, when not over an Angel double jump towards a group and land on one then jump and shoot, and so on. Just having the Scarborough Fair handguns equipped and pressing punch in between jumps can help maintain your time in the air. Alternatively you can wait until you are able to perform Crow Beast Within and come back to this challenge on a replay of the chapter. Your reward is Broken Moon Pearl piece.
Verse 3
Leave the starting area by the lower, unblocked exit to return to the area with the deadly trams. When you have reached here a river of lava will appear, which you need to run ahead of. Ignore/dodge the Beloved that appear and just continue on until you can jump to safety.
Verse 4
In this next area you are attacked by a new Angel dubbed Fairness. Get in close and don’t let up. It’s a fast Angel and will try to get away from you, follow it and dodge its attacks that involve biting after you and fireballs, as well as a call (orange waves of colour issue from it when it does this) that can paralyse you momentarily except if you dodge around the place as soon as it starts. If you are paralysed it will probably follow up with a fireball as you move the left stick to try and move once more. Unless a good part of its health is already gone, Torture Attacks will not kill it outright. At the end of the fight it will leave a Gold LP fragment Fantaisie-Impromptu.
Check for two chests that you can break open before leaving the area where you met the Fairness. You leave by the way that takes you down to the section with Witch Time statues, Rodin and previously a metal wall that you could turn into a bridge.
Alfheim 6/ Verse 5
Go down to where you were once able to create a bridge in Witch Time and jump onto the balcony with the tree that held a Broken Witch Heart fragment. On the balcony is the sixth portal. The challenge involves defeating all of the enemies during a time limit, with a three hit limit, using only Angel Arms (the weapons that they normally drop when subjected to a Torture Attack). The good news is that the Angel Arms are readily available around the edges of the arena, and I highly recommend using the bow like one, and using its B/Circle button attack where you fire an arrow. So pick them up and remember to use Witch Time. This is one of the easier challenges. Your reward for your efforts is a Broken Witch Heart fragment.
Back in lava land, below the balcony where there is a tree surrounded by grass, is a crow with an Umbran Tears Of Blood (Hard). When ready approach the Witch Time statues and initiate it so that you can zoom past the lava that has appeared in the previously closed doorway beside them. Be careful to only run through the doorway when the lava has subsided during Witch Time.
Verse 6
As you enter the new area you are greeted by a group of Angels, however the battle is interrupted by another lava river. You will soon find yourself Wall Walking above the lava flow; you may fight the Angels on the wall as you proceed to a building with higher walls. You will need to cross along several bridges, and move/jump between different buildings until you reach a tower. Some buildings blow up when you approach them so be careful as you will need to either jump over or walk around the fiery gaps created. After you get near to a bridge made from the remains of a tram the lava flow will increase and you will need to run up the side of a clock tower, which will promptly start to topple over when you reach the top. Look out for a command prompt as you fall.
In the next area, after surviving death by tower, is another of Antonio’s notebooks ‘About The Umbra Witches-II’, so pick that up. Proceed past where the notebook was.
Verse 7
There is a brief cutscene and you are attacked by two Fairness Angels. Dodging and entering Witch Time, and sticking close to one at a time and attacking it is the best thing you can do. If you build up your Magic Gauge enough, and have damaged one of them by over a quarter of their health then use a Torture Attack if things are not looking in your favour. After they are defeated there is a cutscene, for which you need to be ready to pull off a command prompt.
After falling down into the underground area, go in the direction opposite to what you start off facing. Continue down the cavern until you reach a chest, inside of which you will find a Broken Moon Pearl fragment. Once the fragment is retrieved, return back along the cavern and go on through this new area.
Verse 8
As you make your way through the rest of the cavern, burning Angels appear, which means you need to keep entering Witch Time again in order to kill them, unless you have a long range weapon to get them with or enough magical energy to use a Torture Attack. Also avoid standing in the lava.
Once the burning Angels have been dealt with, continue through the cavern, making sure to carefully time your jumps across lava pits and run past lava plumes. Eventually you will arrive in the Catacombs of Vigrid. There is a Gates of Hell portal on the left, so shop if you need to. To the right of the Catacombs is another of Antonio’s notebooks, ‘Notes On The Topic Of Magic-III’. Continue on, down the rickety looking wooden bridge across the lava. There is a crow with an Umbran Tears Of Blood (Hard) sitting on the stone circle. Move on past the stone circle and head towards the stone bridge for it to only be destroyed as you try to go across it.
Verse 9
Return towards the stone circle, only to have normal Angels appear. Kill them with the usual combination of Witch Time and combos. Once the Angels are dead the stone circle becomes a portal.
So step through and enter the realm of Paradiso and the Garden of Light. Before doing anything else look behind you to your left to see something floating on a small island, this is a Gold LP fragment for Fantaisie-Impromptu, and will complete your Gold LP. If you have picked up all Gold LPs and fragments to this point you will receive the Achievement/Bronze Trophy Record Collector.
Alfheim 7/Verse 10
Return to where you started in Paradiso, walk to the right of the portal and follow a stone pathway submerged in water, heading towards a glowing object in the distance: the portal. In this Alfheim challenge you must defeat all of the enemies within the time limit, and you may take five hits, however Witch Time has been disabled. Though this may seem annoying, not having access to Witch Time, what you need to realise that you can still dodge enemy attacks, so be sure to dodge the majority of attacks, use Torture Attacks alongside combos and Wicked Weaves, and you should have all of the Angels killed before time runs out. Your reward is a Broken Moon Pearl piece.
Back in Paradiso and the Garden of Light make your way towards the portal you came through originally, jump onto its raised mound and head to the Witch Time statues near the rising water jets. Go up to the statues and activate them and choose to dodge the lightning to achieve Witch Time. When Witch Time has been achieved jump onto the water jets and make your way over to the next rock platform. Here there is a giant hourglass, but before you go to it move over to the far right of it and find another Broken Witch Heart fragment. On a nearby platform that keeps going up and down is an Arcade Bullet so get that too.
If you are playing on Non Stop Infinite Climax difficulty, there is a crow with an Umbran Tears Of Blood in the opposite direction of the hourglass.
Return to the hourglass. To the right of it is a lever, pull that and you will receive the hourglass. Go back to the portal that you entered Paradiso through and return to the Catacombs. Back inside the Catacombs use the hourglass so that the stone bridge is repaired, but don’t head across it yet. First visit Rodin to trade in that LP for a new weapon, a whip dubbed Kulshedra, (Gates of Hell were by the entrance to the Catacombs).
Alfheim 8/Verse 11
Exit the Catacombs via the way you entered them originally, past the Gates of Hell, and into the cavern. Just before the lava is the eighth portal. In this challenge you may only use Wicked Weave attacks to damage and defeat all of the Angels (all other attacks just bounce off of them) within the time limit, with a hit limit of five.
Wicked Weave attacks are the attacks that often follow at the end of a combo, where a giant blue coloured object will project from Bayonetta. Wicked Weave attacks home in on enemies, so start up the combo away from them so that only the Wicked Weave will hit them. You can use Witch Time if you want, and obviously dodge any incoming attacks. A combo that can be done with Shuraba is one of the easier Wicked Weaves to do, Y/Triangle, B/Circle, Y/Triangle. A punch combo done in the distance and then its Wicked Weave climax directed at enemies also works. You have to ensure that none Wicked Weave parts of the combo don’t hit any enemies else you’ll combo will break and you will have to start a combo again. Be sure to watch out for the Fairness Angels that appear once all of the flame Angels are gone, Witch Time is extremely useful here. Your reward once the challenge is completed is another Broken Witch Heart fragment.
When you return to the cavern, heard towards the Catacombs and that bridge that you didn’t cross earlier once it was rebuilt.
Verse 12
Cross the bridge and about halfway along you will be attacked by a group of Angels, Dears & Decorations. Dodging, Witch Time and combos will easily take care of them. You can also try out Kulshedra on the Dear & Decorations, as its great for long-range enemies (and Angels that are on fire).
Once the Angels are gone, continue along the bridge. When you reach the corner section of the bridge, more stones will cause the rebuilt section to be destroyed again. Continue on to the next section of bridge, but beware as it will begin to collapse as soon as you start along it, so run and double jump between the sections and follow the command prompt when you get near the end allowing you to land safely on some rocks below.
Move along the rocks, watching out for lava spurts as you move, the spurts are coming from multiple directions. When you reach a higher rock outcrop, jump up its sections and before going right to leave the Catacombs go left and find a chest. Combo it open to reveal a Broken Witch Heart fragment. Go back to the right and head through the tunnel that leads out of the Catacombs.
You will come to a shaft that you need to Witch Walk up, so jump up onto the wall and avoid falling rocks by using dodge. When you are finally outside, stick to the left and head behind a group of stones to find another chest. Combo it open to receive another Broken Witch Heart fragment.
Turn around and head out from behind the stones, and continue on into this new area. One of Antonio’s notebooks is floating nearby, ‘The Old Coliseum’. Collect the notebook and move on further into the new area, following the stone path. Just before you reach the Coliseum at the end there is a crow carrying an Umbran Tears Of Blood (Normal). If you are playing on Non Stop Infinite Climax difficulty there is a crow with an Umbran Tears Of Blood behind one of the fallen columns. Continue on to the Coliseum.