Bayonetta-Guide-XVI-The Lumen Sage
Bayonetta-Guide
XVI-The Lumen Sage
Chapter XVI – The Lumen Sage
Verse 1
After the long cutscene, you are finally drawn into battle against Father Balder. He has three main attacks: lava spires, fireballs, laser, flying at you, a sword attack and a bubble he shoots out that follows you around the arena: these you may dodge and avoid as normal. There are several other attacks where you will need to perform button prompts in order to avoid being hurt by them. Obviously have fast weapons equipped, such as Shuraba, and attack when you don’t need to be dodging, but pull out of a combo with dodge if you need to in order to avoid an attack. If you are unable to get close enough to hurt him with your hand weapon, shoot him or use combos that end in Wicked Weaves. Once his first health bar is completely depleted you will be prompted for a Climax Attack.
During the second stage, on the second health bar, Balder’s attacks are similar to before, but with a greater inclusion of satellite lasers and throwing buildings at Bayonetta. Balder will also favour sword attacks more than before, the first two swings are difficult to Witch Time from but the third in his combo it is usually easy enough to enter Witch Time from evading. Be sure to lay on heavy combos when you have the advantage of Witch Time. After this second bar has been depleted completely, you will be prompted for a Climax attack.
The third stage is annoying as Balder concentrates on sword attacks near constantly and his combo length has increased. He is also faster. A shield repels gunfire, so you need to use either Wicked Weaves or need to get in close in order to damage him. It is still possible to activate Witch Time, but due to Balder’s increased speed it is more challenging to do so. The final Climax Attack is very different to previous ones. You must direct a lipstick at Balder’s head, be sure to not hit pieces of glass and if you do, put the lipstick back on the correct path. After the fight there is a cutscene.
Bayonetta-Guide-X-Paradiso-A Sea of Stars
Baynetta-Guide
X-Paradiso A Sea of Stars
Chapter X – Paradiso-A Sea of Stars
The chapter begins with a cutscene.
Verse 1
Three Joys join you in the hall. Dodging their attacks, entering Witch Time, and combos are, as usual, your main tools of defence. If you do use Torture Attacks on them, remember that they need to have lost at least a quarter of their health for the attack to actually kill them.
With the battle done, jump down the hole that the tentacles had previously appeared from.
Verse 2
Landing in a Paradiso version of Vigrid you are greeted by a team of Angels. Dispatch them, and then begin work on the strange metal walls that surround the area. When you attack these they will become gears by the pole in the centre of the area. Despite dealing with the first group of Angels, other teams will appear by some of the walls. When you try to use the pole to turn the gears a pair of Grace & Glory will appear so be quick to get off the pole and deal with them, making sure to dodge their powerful attacks.
With the gears assembled when playing on Non Stop Infinite Climax difficulty, there will be a crow with an Umbran Tears Of Blood beside one of the gears.
Rotate the area with the pole until the upper part leads onto an island with a chest and a portal, and then go onto the island. Combo open the chest to obtain a Broken Moon Pearl fragment, then enter the portal.
Alfheim 16/Verse 3
In this challenge you must defeat all enemies within the time limit, using only Wicked Weave Attacks. You have five hits available to you. The easiest thing to do is to build up a combo away from the Angels that appear and then direct the Wicked Weave end of the combo towards them. The Shuraba done Wicked Weave with Y/Triangle, B/Circle, Y/Triangle is one of the easier ones to use for this challenge, just remember to make sure that the none Weave parts of the attack don’t hit any enemies. Your reward for completing the challenge is a Broken Witch Heart fragment.
Back in this Paradiso Vigrid, before reaching the centre area jump up onto the archway that goes over the path from the small island to the main area. On here is a chest, crack it open to obtain some useful items, initially a Red Hot Shot (automatically brings you back to life during a fight if you die). Return to the pole in the centre and turn the area to the pathway.
Proceed towards the now closer path. You will need to use Crow Beast Within to reach it safely. Part way along the stairs that you come to is a crow with an Umbran Tears Of Blood (Normal) so grab it.
Verse 4
Continue down the stairs and be ambushed by a group of Harmonies. Dodge their long-range attacks and get in close to combo them to death or hit them with Kulshedra from a distance before they get the chance to hurt Bayonetta. If you have the magic energy available, put some Torture Attacks to good use. With the Harmonies dead continue on down the stairs. There is a crow with an Umbran Tears Of Blood (Hard) in some grass at the bottom of the stairs.
Verse 5
In the open area that you come to, you are attacked by very powered down versions of previous bosses. First is an impostor Fortitudo, whose weak points are on the end of the dragonheads, and on the head that comprises the main body. After he is gone, an impostor version of Temperantia appears. Attack him from a distance with your guns and Wicked Weave Attacks, and dodge his attacks. The rocket launcher Kilgore can be of some use here as its long-range attacks can do more damage than your pistols. Kulshedra can reach its fingers so is good to attack with as well if you are having difficulties with Kilgore. When Temperantia falls with his face to the ground be sure to get in close to attack with combos, but be wary of him counter-attacking with laser bursts.
When Temperantia has fallen, walk towards the next landmass, to find your easy task of flying over ruined. You will have to use Panther Beast Within and time a careful jump over to the rotating hunk of rock. Enter the chapel once on the other side.
Verse 6
As soon as you are inside the chapel begin to dodge. A group of Enchants litter the floor of the chapel, so take them out whilst trying to prevent them from building up enough speed or else they will be doing you some serious damage.
Having killed the Enchants break down a wall at one end to reveal another area that you must safely jump to. All you need to do is to ensure that you land inside the green shoot; you will then slide down to the platform below.
Verse 7
When you land you are attacked by three Kinships. As with before you need to get onto their deck so that you may attack that easily damaged core. Obviously dodge their long-range attacks, and the pinchers of the one you are on, as you proceed to kill them one at a time.
From the corpse of the highest Kinship, jump onto the platform of light and combo open the chest there to receive a Broken Moon Pearl fragment. On this platform of light, look around until you can see another platform of light in the distance. Use Crow Beast Within to reach this other platform, and combo open the chest there to receive a Broken Witch Heart piece.
Return to the area that you started the fight with the Kinships on. From there take the platforms of light down to the next area below your current position. Walk along the arched pathway, avoiding the tentacles as you go. Near the end of the bridge, on the right hand side is a crow with an Umbran Tears Of Blood (Normal), so grab that. At the end of the tentacle bridge, crack open the statue so that you receive an Arcade Bullet.
Verse 8
Further down the stairs you are greeted by a Gracious & Glorious, upgraded versions of Grace & Glory. Their attacks are powerful so you seriously need to make an effort to dodge them as much as possible, whilst only attacking when you have a clean shot to do so. During this fight you will find that entering Witch Time is extremely difficult, but still dodge their attacks. It is a good idea to attack and dodge, as rarely will you be able to safely complete combos.
Following the fight there is a cutscene. With the cutscene over, continue down the stairs. A long corridor of moving spikes will greet you. As with the previous part like this, you need to watch out for the pattern the spikes move in so as to get along the corridor in one piece. After the spikes and further down the corridor is a Gates of Hell. Stock up if you need to.
Alfheim 17/Verse 9
You need to backtrack through the spikes and past the archways with tentacles. In the area after the tentacles is the portal. In this challenge you may only use Angel Arms, which are found in the outer part of the arena, to deal damage to the groups of Angels that appear; there is a time limit and you may receive only three hits. Obviously dodging helps. The bow shaped Angel Arms are probably the most effective in this challenge, not only does it have a wide ranging attack, and a lethal arrow move, but it also deals a lot of damage in general. Your reward for completing the challenge is a Broken Witch Heart fragment.
Make your way back to The Gates of Hell past the tentacles and spikes. Beside The Gates of Hell is a breakable wall. Destroy the wall to reveal a platform floating in the distance. Use Crow Beast Within to fly over to the platform. If you are on Hard difficulty jump onto a ledge below where the wall used to be as there is a crow with an Umbran Tears Of Blood.
Verse 10
The statues on this platform contain a Gracious & Glorious inside. As with your first encounter you need to make an effort to avoid their attacks and attack only when it will not put you at a disadvantage, also be ready to dodge out a combo if necessary, which most of the time it will be. Once they have been defeated combo open the chest on the platform to receive a Broken Witch Heart fragment.
If you are on Non Stop Infinite Climax difficulty then after the fight a crow with an Umbran Tears Of Blood will appear on this platform.
Fly back to beside The Gates of Hell, then jump down to the area below.
Verse 11
Three golden Beloveds that become water when you defeat them attack you. It is possible to dodge and enter Witch Time from their attacks. Attack them from behind, and look out for their long reaching attacks with their pickaxes. Take them down one at a time. After the Beloveds are killed, a golden Inspired appears. Shoot at it from a distance while standing on the central platform. Try to avoid being in the water when it burrows into the ground/water, as it may be difficult to dodge its attack when it emerges. After it has lost over half its health it will begin to attack with fireballs, dodge its attacks and get in close to combo it and finish it off. With the first Inspired dead another appears so get back on the platform and start shooting it from afar again, this time it will collapse in a heap in the water so get in close and finish it off before it begins to move around once more, and dodge its attacks if it begins to counter.
When you have defeated the final Inspired, go back to the Witch Time statues on the platform and activate them, so that you may enter Witch Time, run over to the ledge with a portal and jump up it. Enter the portal.
Bayonetta-Guide-IX-Paradiso-A Remembrance of Time
Bayonetta-Guide
IX-Paradiso-A Remembrance of Time
Chapter IX – Paradiso-A Remembrance of Time
A cutscene shows you landing in the Graveyard of Remembrance; proceed to jump between the available platforms of light, heading towards an island with grass. The area resembles the courtyard in Vigrid. From where you land move to the left and look for a chest past the gazebo on this side, it is hidden near the cliff face. Combo it open for a Broken Witch Heart fragment. Continue along this cliff section, backtracking behind the wall of the main area until you see a crow carrying an Umbran Tears Of Blood (Normal), so grab it. Return to main area with the fountain that has been replaced with an angelic statue.
Before going near the statue head towards where the small doorway that was at the lower end of the area used to be. It now has been filled in, and has a sun painted over it. Break it open to reveal a chest. Combo the chest open to obtain a Gold LP fragment, Messiah, HWV.56.
Verse 1
Near the angel statue, you will be attacked by an Ardor and several other more powerful versions of Angels. When they are killed a key will be dropped to unlock the Angel statue.
Alfheim 13/Verse 2
Use the key on the statue but don’t go up the circles of light, instead head towards the other end of the courtyard, up the stairs. Here where there used to be a doorway is a cracked wall with another sun painted on it. Break the wall down to reveal the portal. This challenge is unusual, and rather difficult. You need to press X/Square to leave your body, and defeat all enemies within the time limit, whilst stopping you or your body from taking hits. On Normal the limit is five hits.
Equipping the Gaze of Despair accessory and leaving your body out of the way does make this challenge easier, but beware that the Angels will pursue you relentlessly. Also, using the electric form of Durga on your hands with Scarborough Fair equipped on your feet can be a usefully lethal combination. To switch between the forms of Durga, on 360 rotate the left stick and press either Y or B (depending on if you have on it hands or feet), on PS3 rotate the left stick and press Triangle or Circle (depending on if you have it on hands or feet). Even having Shuraba on hands is useful. Obviously you need to be carrying out combos and using Witch Time as much as possible to stand a chance. Completion of this challenge rewards you with a Broken Moon Pearl fragment.
Back in the courtyard, make your way towards the walkway of light that has spiralled out from the angel statue. The rings the walkway are made of rotate and tilt, obviously it is best to jump up to the next ring when the one you are standing on is close to the one above. In order to get onto the rocky sphere above you need to reach the stationary part of the walkway, and then walk onto the rock.
Verse 3
A regular bunch of Angels appear, one holding the next key that you need. Take care of them and then use the key to unlock the angel statue on the underside of the rock. Proceed up the new walkway of light that is created.
There is a crow with an Umbran Tears Of Blood (Hard) on the fence nearest the new walkway.
Verse 4
Once you have reached the top, climb down the stone/snake walkway. A giant ball will come rolling after you, and you will need to dodge bolts of lightning as you run along the walkway, ignoring all of the enemies that appear. The advantage of dodging the lightning is that you will enter Witch Time for a brief period. Turning into Panther Beast Within form is also of use.
When you reach the next area there is a group of gears. Combo the strange metal wall to create another gear and enable you to turn the platform around using the pole in the middle. Continue along this new path into an area that looks like part of Vigrid.
Verse 5
A key is broken, and its pieces are absorbed into various chests in the area. Keep away from the giant ball whilst you find the pieces and reassemble the key. Some of the chests contain a Grace, Glory and Fairness, so be wary. If you do break open a chest with an Angel inside, kill it to get the key piece and move on.
Once you have all the pieces the strange sphere disappears for now. Before you unlock another statue, look to the left of it on the lower level to see a crow with an Umbran Tears Of Blood (Normal), so grab it. When you have everything from this area proceed onto the newly created platforms of light that slowly move through the air, carefully jumping from platform to platform making your way to the next area. When you land, remember to break open the chest you see, from which you will receive a Broken Witch’s Heart fragment.
Verse 6
Proceed along the stone path to be introduced to a ship shaped Angel called a Kinship. These enemies use long-range attacks, and you need to actually get onto them in order to do any real damage so as soon as one gets close enough to the path, jump onto it and begin combo hitting it on the red spot on its deck. Remember to dodge their attacks whilst you hack them to pieces. Often the one whose deck you are on will retaliate with a pinchers-on-chain attack, which you can dodge. Missiles from the un-assaulted Kinship will reach you on the deck of the one that you are attacking. You receive a Gold LP fragment, Messiah HWV.56, for your efforts.
After the battle go towards the newly activated hoop, but don’t go through it yet, pick up the Broken Moon Pearl piece that is inside the chest then return to the dead Kinships.
If you are playing on Non Stop Infinite Climax difficulty then there is now a crow on one of the dead Kinships.
Alfheim 14/Verse 7
Jump onto the remains of the Kinship that is to the left of the hoop (when facing it), and look for a shining island in the sky. Use Crow Beast Within to reach the island of light and the portal. In this challenge you must defeat Jeanne in less than a minute, her attacks are similar to previous encounters during the course of the main game. The easiest thing to do is to have Shuraba equipped and use the combo Y/Triangle, B/Circle, Y/Triangle whilst far away from Jeanne. Your reward is a Broken Witch Heart fragment.
Back where you were use Crow Beast Within to return to the nearest Kinship remains and then jump onto the path. Walk up to the hoop and pass through the middle. Smash through all of the weak points on the tentacles to gain the Achievement/Bronze Trophy Naughty Tentacles. Slowing your descent by shooting can help you line up to hit the tentacles’ weak points, or alternating between shooting and falling allows you to shoot out the tentacles as you go. Even activating Crow Beast Within and then using the spear move that is activated with B/Circle then dodging back into Bayonetta using the spears to puncture the weak points and the guns to slow you down for lining up (the spears give you a greater field of potential damage against the weak points).
Verse 8
When you land you are greeted by a group of Joys, so quickly dispatch them. With the Joys dead jump over to the only other area you can get on.
If you are playing the game on Non Stop Infinite Climax difficulty walk under the archway and turn around, there should be a crow with an Umbran Tears Of Blood up on the side of the stony building.
Continue up the pathway, being sure to avoid being crushed by the spheres that are in this area. If you need to do some shopping there is a Gates of Hell on the pathway before you do anything else.
Verse 9
Jump/fly over to the stone pathway, ignoring the light one for now as there are several statues that contain Angels, crack them open and kill them. Most importantly, at the end of the path is a breakable wall with a sun painted on it, so break it to reveal a chest containing the final Gold LP piece of Messiah, HWV.56. If you are on playing on Hard difficulty there is a crow with an Umbran Tears Of Blood on the left side of the stony walkway as you go up it, you’ll probably need to use Panther Beast Within to get it. After you have the complete LP, move along the stone pathway until you can fly back to The Gates of Hell. Trade in the Gold LP for Lt. Col. Kilgore, a rocket launcher.
Now jump onto the light pathway, but don’t just walk all the way along or else you will fall through it. Alternate between jumping and walking along it by walking on the bright sections but jumping over the dull parts. Be sure to avoid being squished by the sphere once you reach the end of the first section. Jump carefully between the moving platforms of light, trying not to be squished once you reach the next stone platform. Continuing moving between the platforms of light until you reach a much larger stone section. Be wary of another, larger, sphere, and tornados further down the platform. One of the statues along the tornado path contains an Arcade Bullet.
Verse 10
A Golem (the stone sphere) greets you before you have the chance to leave the area. It has a central core that is its weak point, and the only part that can be hurt. The Golem transforms into various shapes and it is then that the core is exposed. Out of the transformations, the easiest ones to hit the core during are either where it turns into a pair of hands or a dragonhead, as it is possible to dodge their attacks, gain Witch Time and get in close enough to attack.
Before you continue on into the next area and end the chapter, look to the left of the entrance to see a chest and a crow carrying an Umbran Tears Of Blood (Normal), so grab it. The chest contains a Broken Witch Heart fragment.
Alfheim 15/Verse 11
Don’t move on to the next area yet, instead return all the way back to where you fought those three Joys after falling past the tentacles. You will need to use Crow Beast Within to make it to the platform. In this challenge you only have a limited number of punches and kicks (thirteen for each of them), and a certain amount of time, in which to defeat a Fairness and a Fearless. Witch Time will prove useful; charged attacks from weapons; when they make themselves dizzy from crashing into walls and remember to hammer down on them then as well. You only have three hits in this challenge.
The best weapon to use is the rocket launcher Lt. Col. Kilgore as its charged attacks for holding punch or kick buttons are extremely powerful. Whilst fighting the Fairness and Fearless with Kilgore, try to line up attacks so that they hit both Angels, and be sure to dodge and use Witch Time to your advantage. Start with Kilgore equipped to your feet, then once kicks are out equip it to punches until both the Angels are dead. Your rewards is a Broken Witch Heart fragment.
When you are done with the Alfheim make your way back to the area where you fought the Golem and go through the entrance there.
Bayonetta-Guide-VI The Gates of Paradise
Bayonetta-Guide
VI The Gates of Paradise
Bayonetta
Chapter VI – The Gates of Paradise
Before you begin this chapter, take the time to enter The Gates of Hell and purchase some new techniques, especially the ones available for the Beast Within, but more specifically the Crow Within technique is a priority. This Beast Within technique will allow you to fly for a small amount of time, perfect for several of the Alfheim missions (10 in Chapter V and 5 in Chapter III) and essential for parts of the following chapters.
Bayonetta lands in the Proving Ground Ruins, and there is no cutscene, so combo open the chest that lies behind her. You will receive a Gold LP fragment of Les Patineurs Waltz op.183. Once you have the fragment turn around and go forward to the rest of the Grounds. On the left wall of this part of the Grounds, when looking at the whole area from the chest, there is a crow with an Umbran Tears of Blood (Normal), if Panther Beast Within doesn’t help you to get it, and the bird keeps flying away there is another solution so read on.
Move towards the gates but before destroying the gates in the Proving Ground go to the right of them and retrieve Antonio’s notebook ‘Entering Vigrid’. Then go down to the gate and hit it open.
Verse 1
Now if you want to get the Umbra Tears of Blood (Normal) you are going to have to lead the Angels out of the corridor and into the larger area, but keep your distance from the crow so as not to startle it off. Activate Witch Time by dodging an enemy attack and then immediately run over to the crow and grab it. With the Umbra Tears of Blood in your possession you are now ready to deal with the Angels that you played follow the leader with.
Once the Angels are gone special panels in the corridor will become active. Before using these panels, jump the left side of this corridor to find a chest and combo it open to reveal a Broken Witch Heart piece. In order to use the panels that are on the floor of this corridor, you need to run across them all in one go whilst using the Panther Beast Within technique, which you activate by double tapping the Right Trigger. Run across the panels towards the closed doorway at the end of the corridor and you will arrive in a new area.
If you are playing the game on Non Stop Infinite Climax difficulty, before you jump down into the water, there is a crow with an Umbran Tears Of Blood to the right of you on the cliff.
Verse 2
After the cutscene go to the rocky outcrop in the middle of the pool and investigate the broken Witch Time statues. Two Inspireds will appear. Be careful when shooting one down at a time and going up to it to attack it. The other one that is still flying will come in close, and the downed one will eventually try to counter your attacks or counter you. If or when the downed one begins to fly around again jump back up on the rocky outcrop in the centre and shoot. You be prompted for a counter move, similar to your first encounter with one of these.
Dealing with the second one is slightly trickier as it has the habit of burrowing into the ground, disappearing and reappearing right under you, so be prepared to dodge if you’re still in the water when this happens. Staying on the rocky outcrop until it is downed by gunfire and then going over to attack it is the practical thing to do. When you have damaged all of the health of the last Inspired there you will be prompted for a Climax Attack.
After the fight check out a pile of rumble near the underside of the ledge you originally jumped down from. Break down the rubble to reveal a chest. Combo that open to receive another Gold LP fragment, Les Patineurs Waltz op.183. After that go to the reassembled pair of Witch Time statues and activate it so that you can use the water jets to gain access to the other side.
Verse 3
Going into this new corridor will result in an attack from Dear & Decorations, so quickly be rid of them using guns and/or Kulshedra so that you can move on, watch a quick cutscene and watch the activation of floor spikes.
In order to get through this area you will need to carefully observe how the spikes move and then decide when to quickly run across, whilst ignoring the floor panels that you unable to activate yet. When you get near the doorway that closed destroy the bunch of rocks near it to reveal a lever. Pull the lever and the spikes will stop, and launch you into another battle. Dodging, Witch Time and combos are forever useful. Completing the battle will make the floor panels usable.
Alfheim 12/Verse 4
Before using them, go back to the area where you fought the Inspired and jump up to the ledge that you originally started the area from to find the portal. Similar to one earlier, in this challenge you need to defeat/kill five Angels using Torture Attacks. You have a time limit of five minutes, and a three hit limit. Have only the Scarborough Fair handguns equipped, and build up your Magic Gauge on the Angels before starting to deal out Torture Attacks to finish them off. Taunt them one at a time using the LB/L1 button so that your Magic Gauge charges even quicker when you attack them and the act of taunting charges it as well. Taunting in Witch Time, then attacking a taunted enemy in Witch Time can be very helpful.
The enemies are particularly difficult, with Harmonies (switch to Kulshedra and guns to deal with them), Grace & Glory, and Fairness and Fearless making an appearance after some basic Angels. Most important to remember is that even though you have three hits, it is better not to get hit as this depletes your Magic Gauge, which you need to have filled in order to pull off Torture Attacks.
With the Grace & Glory pair, as well as the Fairness and Fearless pair, you will need to deplete their health by half before using Torture Attacks on them to be sure that that the Torture Attack kills them. Ideally you use Torture Attacks on the first bath of Angels and then most of the Harmonies so that your quota is completely filled by the time you reach the last two sets of foes. If you meet the quota before you have destroyed all of the enemies, switch to Shuraba to help you finish them off. Your reward is a Broken Moon Pearl piece.
If you are playing on Hard difficulty there is a crow with an Umbran Tears Of Blood on the left of the side of the bridge into the challenge area (point of view from the portal). You can only grab the crow if you complete the Alfheim challenge. In Hard difficulty this is best done by charging your Magic Gauge using taunts, dodging as needed, bringing down the health of some of the harder enemies and then using Torture Attacks when it will kill enemies.
With the Alfheim dealt with return to the corridor across from the jets of water. As with panels previously in this chapter activate the Panther Beast Within and run across the panels in one go to open the doorway and allow you to speedily run through it. On the stairs that you come to is Antonio’s notebook ‘Notes On The Topic Of Magic-IV’ so grab that.
Verse 5
Further up the stairs two Grace & Glory pairs ambush you, one pair at a time. Be sure to dodge their attacks and only hit back when they won’t hit you; favour dodging over combos. Witch Time and combos are of use. After you have defeated them walk up the stairs for a brief cutscene and then you are ambushed on the bridge by a group of Angels. Defeat some of them, but you will find that once you are a quarter of the way onto the bridge, a section of it collapses taking some of the Angels with it. You will need to use Crow Beat Within technique (jump, double tap Right Trigger) to get across the gap.
Verse 6
When you get across go through the doors for a cutscene. During this battle you need to kill the Angels, but make sure that the little girl in the magic field does not get harmed. Try to keep the fight away from the girl’s position and it should go far more easily. If you really are having problems either taunt the enemies or equip the Gaze of Despair if you have it, this is a useful accessory to equip when protecting your young charge. It is game over the vitality bar for magic field is completely depleted, and the Angels are very persistent in going towards it. If you successfully prevent Cereza from taking any damage during this encounter, you will gain the Achievement/Bronze Trophy A Mother’s Love. A cutscene follows at the end of the battle.
With Cereza in tow, head out of the hall through the doors with torches either side of them. Outside in the Vigrid Ruins is one of Antonio’s notebooks, ‘The Laguna Faith and Vigrid’s Rise’. Continue up the stairs towards the building with a tornado storming within it.
Verse 7
As you make your way up the stairs more Angels attack, so you need to keep Cereza safe whilst killing the Angels. You are unable to harm the Angels with your normal weapons so you must pick up the lampposts that fall down in the area to hit the Angels with. Once the Angels are killed in this outside area, break down the metal gate under the archway and head on inside.
Be prepared to run and stall here. Not long after you enter this place, a Beloved shows up, and you are unable to harm him. Run down the corridor, briefly pausing to use surrounding parts of the environment to throw at the Beloved and stall him. Once you get to the end of the arched area, the Beloved will become stuck and stop pursuing you for now.
When looking to where the Beloved is stuck, to the left of it is a pot that contains an Arcade Bullet. Once you have that and other items from the surrounding furniture head towards the portal arch, and remember to pick up one of Antonio’s notebooks, ‘Purgatorio, Center Of The Trinity’, before heading over to the portal. There is a Gates to Hell to the right of it if you need to restock on items, buy the Gaze of Despair if you are able to afford it or buy some techniques. Grab the Umbran Tears Of Blood (Normal) from the crow near the portal. Walk through the portal when you are ready, and you will enter Paradiso once again. There is a cutscene once on the other side.
Verse 8
This time you are defending Cereza from a pair of Fairness and Fearless. Witch Time will be useful tool during this battle, but not the Gaze of Despair as Cereza follows you around and this means she will be caught up in the fury of the Angels’ attacks. After those two you need to finally deal with the Beloved that was chasing the pair of you before, after a cutscene. This one is bigger than the ones you have dealt with in the past, and has an annoying fireball attack too, however he doesn’t grab from behind like previous ones have done. Witch Time and combo attack it. Perform the Climax Attack when prompted.
Verse 9
After the cutscene following the Beloved’s defeat, use Panther Beast Within to chase after Cereza’s kidnapper. You need to watch out for laser beams as you pursue them. A cutscene follows before you are allowed to kill the impostor. The impostor finally reveals that they are a type of Angel, Joy. Keep and eye on its fast movements and try to engage Witch Time to help you defeat it with combos. It will copy itself within moments of the fight beginning if you are not quick to defeat it.
After the fight you will receive another Gold LP fragment of Les Patineurs Waltz op.183, which you will be able to trade in at you next visit to The Gates of Hell for the ice skates based weapon Odette. Outside in the courtyard, beside the portal, there is another of Antonio’s notebooks, ‘The Angel’s Banquet Hall-Alfheim’, and behind the portal (before you go through it) is a chest containing a Broken Witch Heart Fragment. There is a crow with an Umbran Tears Of Blood (Hard) to the left of the portal, near a body of water.
Once you have picked everything up, head back through the portal, to arrive in an Air Force Base in Vigrid. In this new area is one of Antonio’s notebooks, ‘Prominence Bridge’, beside one of end a bridge, so collect it before proceeding onto this bridge. A cutscene soon finishes the chapter.
Bayonetta-Guide-V-The Lost Holy Grounds
Bayonetta-Guide
Bayonetta
Chapter V – The Lost Holy Grounds
After the cutscene introducing The Sunrise & Crescent Valleys, head towards one of Antonio’s notebooks to receive ‘Crescent and Sunrise Valleys’. There’s a crow with an Umbran Tears Of Blood (Hard) right behind where you start. Continue along the path ahead of where you began. Beware, as sections of the path will collapse, leading to the need for double jumps.
Verse 1
You are ambushed by a group of Dear & Decorations Angels (the cherub type ones). Defeating them is easy, especially with Kulshedra equipped, but just make sure that you don’t fall off. With them defeated continue along the crumbling path.
Verse 2
The path ends at the Umbran Training Ground Ruins. Here two new Angels, Grace & Glory, will attack you after a short introduction scene. These Angels are really fast, so watch out for their attacks. Torture Attacks will not take them out straight away, so if you want to use one you will have to deplete part of your target’s health first or finish them off afterwards. If one of their attacks sends you into the air, jump and then dodge or else you will get caught up in their combo. Once you have completed the battle you will be able to pick up a Golden LP fragment for Sonate in DK.448.
Alfheim 9/Verse 3
Instead of going up the stairs in the Training Ground Ruins, head back to the beginning of the level, where an Alfheim portal has appeared. Again you must defeat all of the enemies within the time limit, but also you are only able to damage them in Witch Time, and you have a five hit limit. This one is more difficult than Alfheim 1, because of the enemies that you are set up against. These are Applauds, a Grace & Glory pair and a Fairness, which means that you will have to dodge a great deal anyway; else your hits will be quickly used up. The fight ends with a Fairness. Throughout the challenge, if you have enough magic power to use Torture attacks during Witch Time then do so as it will make things a great deal easier. Your reward is a Broken Moon Pearl fragment.
When you have returned from the portal make your way back towards the Training Ground Ruins. Once there, go up the stairs on the left.
Verse 4
Whilst making your way up another crumbling path more Angels appear. Kill them, taking care where you choose to make your stand or just ignore them and continue along the crumbling walkway. Once you have taken care of (or ignored) the angels, proceed along the path, and a cutscene will occur. With the cutscene over a new Angel will make an appearance, a Fearless alongside a Fairness, so get with the Witch Time and combos, taking care of one Angel at a time and using Torture Attacks when available.
Once the Fearless and Fairness are dead, proceed the only way you can. Just as more Angels ambush you, the path begins to crumble once more. You can take care of them, but beware that at least one section of the path will fall away completely so it may be best to find surer footing and shoot from there or ignore them completely.
The area you come to has an Antonio’s notebook, ‘Heavenly Manipulators’, and a crow to sneak up on and grab an Umbran Tears Of Blood from (Normal) opposite to where the book was. You will notice a metal structure that looks like an obscure basketball hoop. In order to make this hoop useable you must choose to turn the strange device to its left, making day become night and allowing you to Wall Walk on the strange hoop. You need to jump through the hole to proceed, so jump through it.
Verse 5
As you fall through the air, guide Bayonetta into the paths of the Dear & Decoration Angels that appear, you will easily rip through these Angels and destroy them. When you land you will immediately start a battle with a Grace & Glory pair. Remember to kill them off one at a time, as it makes the fight easier. Just after you defeat Grace & Glory a group of new Angels, Harmony ones, appear. Though they can hit you hard, and they easily succumb to Bayonetta’s combo attacks, you need to get near them first. The best weapon to use against Harmonies is Kulshedra, the whip. After they have been defeated a Golden LP fragment of Sonate in DK.448 appears.
Before continuing up the steps in this area, be sure to crack open the chest that to the right of the steps. You receive a Broken Witch Heart fragment. If you are playing on Non Stop Infinite Climax difficulty there is a crow with an Umbran Tears Of Blood on a pillar near the left column before going up the stairs, jump on the left column, minus gargoyle, to see it.
Once done here, go up the stairs taking care not to get hit by the strange tornadoes that are appearing everywhere. The tornadoes move in a set pattern, so observe where they go and when they disappear and run along the steps at the best moment to go.
Near the top is a Gates of Hell and to the left of it are a chest and one of Antonio’s notebooks, ‘The Witches’ Tears of Blood’, that you may jump down to. Combo open the chest to find a Broken Moon Pearl piece.
Jump back up on to the stairs, and stock up on healing items if you need to as there are several boss fights coming up, and they won’t necessarily be easy. When you are done shopping, head towards the top of the stairs and then jump up the sides of Jörmungandr’s Staff, the tower, and go to the top platform. Look down at the strange mark on the ground below and then jump down towards it. This will open the Staff’s doorway so head on inside.
Verse 6
Inside Jörmungandr’s Staff, proceed up its nearest walkway. This triggers a battle with a new Angel, Ardor. There are two Ardors to kill, but they should not be too difficult to deal with, just stay aware of when they’re attacking so that you can dodge and enter Witch Time and proceed to pull off combos on them. Attacking them from the front is pointless until they have lost their shields as they repel attacks.
When the battle against the Ardors is over you will be able to Wall Walk once again, whilst Wall Walking towards the top be on the look out for falling debris, holes and harmful glyphs on the walls.
Verse 7
Part way up the Staff a group of Harmonies will attack. Be sure to avoid their attacks and kill them quickly, before they get the chance to seriously knock down your health.
Alfheim 10/Verse 8
Once you have defeated the Harmonies, you may notice that an orange circle has appeared on the ground floor of the tower. This is the tenth portal, so get down and enter it. In this challenge you once again need to stay in the air, but this time it is for sixty seconds rather than twenty. This one involves a greater level of tactics than Alfheim 5.
If you are playing the game on Non Stop Infinite Climax difficulty, there is a crow with an Umbran Tears Of Blood before the challenge area.
With Kulshedra equipped hold down the Y/Triangle button to draw an enemy towards then press jump to shoot off of them, continue to do this on the Dear & Decorations that surround you especially aiming for the Dear (the larger ones) as they can take more punishment. What should be happening once in you’re in the air is that you pull one towards you and are able to jump-shoot off it to go further up into the air and prolong your time there.
If you complete this challenge you will receive a Broken Witch Heart fragment.
Back inside Jörmungandr’s Staff, Wall Walk up its walls towards the top, where there are some platforms and a metal wall with an orb inside it. When you reach the top of the Staff’s interior, Wall Walk will end, and you will need to jump up some platforms towards a lever and pull it to create an opening that leads to the area above. Jump up into this area and prepare for battle.
Verse 9
A pair of Grace & Glory appears. Remember to dodge their attacks and kill them one at a time. Killing the Grace & Glory results in a Witch Time statue being repaired.
Activate the statues, but don’t choose to activate the chance to dodge the lightning until you jump back down into the next area and are ready to combo the wall. This will give you plenty of time to combo the wall open.
Alfheim 11/Verse 10
Once outside, instead of running up the walkway, run down the walkway instead to get to the next portal, but be sure not to fall off of the edge as the winds are very high. This challenge will need you to defeat a Grace & Glory with only ten ‘punches’. Be sure to have Shuraba equipped, as its attack where you hold down the Y/Triangle button to charge it and then release it should be powerful enough. If you do not fancy Grace & Glory chomping on you whilst you charge Shuraba, enter Witch Time. You can dodge attacks whilst charging. Your reward for this challenge is a Broken Witch Heart fragment.
If you have completed all of the Alfheim portals up to this point then you will be rewarded the Achievement/Silver Trophy Angel May Cry.
Again on the windy walkway, make sure Bayonetta is not blown off as you run up it. There are more tornados to deal with as well, so observe where they go and run on when it’s safe to do so. You will see a large Angel serpent flying around the walkway that you are, but there is nothing that you are able to do about it yet. Part of the way up is a pool of water with one of Antonio’s notebooks ‘Witch Graves Within The City’, so pick it up. In this same area is a chest so combo that open in order to receive another Golden LP fragment, which should be the final fragment out of the ones you have been collecting so far, giving you a complete Sonate in DK.448. There is a crow with an Umbran Tears Of Blood (Hard) underneath the metal fencing that partly surrounds this pool, near the part of the walkway you came from.
Get back on the walkway and continue upwards once you have collected everything here. When you have gotten so far the Angel serpent will wreck the walkway making it a dash for your life as it crumbles away from beneath your feet.
Verse 11
At the top of the path a cutscene introduces you to Inspired, the serpent that has been dogging your progress up the path. As it flies around the platform you are standing on, shoot at or use Kulshedra it until it comes crashing down. Whilst it is dazed at your feet, combo up on it until it begins to move again. Whilst it slithers and hovers on/above the platform dodge its attacks and hit it when it is possible for you to do so. When it begins to fly again, you will be prompted for a Counter move so follow the instructions until it comes crashing down again and is easily reached by your attacks once more. Keep repeating this until all of its health is gone and you are asked for a Climax Attack.
With Inspired dead make you towards the mountain like structure, that is the top of the Staff, and sneak up on a crow, on the right side of the bridge, to grab an Umbran Tears Of Blood (Normal) from it. Inside the Staff, go into the Gates of Hell to receive the weapon created from the Golden LP you have recently put back together. The weapon is Durga, which seems to be inspired by the fists of Grace & Glory. When you are done shopping, return to the Staff.
Climb, run and jump up the Staff, being sure to pick up Antonio’s notebook ‘Rodin & The Gates Of Hell’ before you leave. Near the top of the Staff is a chest with a Broken Witch Heart fragment inside. Once you have the fragment, continue on to the platform that holds the doorway, which leads away from the interior, but before you go through shoot out the gargoyles next to it to reveal one Arcade Bullet.
Verse 12
Outside at the Summit you are pulled into a battle with another Inspired. Remember to shoot it, hit with Kulshedra, from afar and then combo on it when it falls towards you, but also dodge its attacks.
Verse 13
Once the Inspired is dead head back into the Staff, jump down to the bottom and go out to where you fought the first Inspired. You will be greeted by a bunch of Harmonies. Dodge their attacks and use Kulshedra to your advantage. Stay within the circular platform of the area in order to complete the fight and Verse, if you head up the bridge at all before the Battle is over the Verse will not be completed even if you go back to the area and the Harmonies respawn. Defeat them and go back up to the summit.
Head towards the gate in this area and smash it to pieces. Walk along the path you now have access to. Soon the path will break and you will need to jump to its falling pieces when Witch Time is activated as well as perform a quicktime move when prompted, in order to stay alive. A cutscene follows this piece of action.
Verse 14
Once again you must fight Jeanne. Her moves are the same as before, essentially Bayonetta’s moves. Dodge her attacks, the easiest ones to get Witch Time from are Jeanne’s Wicked Weave attacks. If you find yourself hit up into the air by Jeanne, try to jump and dodge to get out of her combo. After Jeanne has lost a certain amount of health you will be asked for a command prompt so do it and deal large amounts of damage to Jeanne as she tries to punch you but (hopefully) fails.
A cutscene follows the fight. You are now introduced to a new ability, follow the instructions on how to use the Panther Beast Within, and then use it to escape the falling rubble. Another cutscene follows.
Bayonetta-Guide-IV-The Cardinal Virtue of Fortitude
Bayonetta-Guide
IV-The Cardinal Virtue of Fortitude
bayonetta
Chapter IV – The Cardinal Virtue of Fortitude
The structure you entered at the end of the last chapter turns out to be a Coliseum, and despite being in ruins, it has yet to see its last fight.
Verse 1
A cutscene introduces you to your first chapter based boss fight. Your opponent is Fortitudo, the dragon Angel with a face and two heads. His attacks are reasonably easy to dodge, and ideally you want to stay up on the raised archway/s that you start on. Equip Kulshedra as its reach is extended in this boss fight. Managing to dodge an attack and enter Witch Time when Fortitudo gnashes down on you gives you your best chance to combo off of the offending head. After he has received so much damage, Fortitudo will collapse to the floor, so jump down and run to a head and input the prompted commands to deal more damage.
At points during the battle Fortitudo will turn most of the floor below the arches into lava, so if you fall down be sure to jump up back on an arch. Also, Fortitudo will often destroy an arch; if this happens look for an hourglass and then use it so that the structure is rebuilt. You will be automatically placed back on top of the one of the arches when this happens.
After Fortitudo has lost a great deal of his health, the first opportunity to rip off one of his heads arises. Fortitudo will destroy both archways, fly to the side of the Coliseum and perch there and you will automatically enter Witch Time. Quickly jump from rock to rock as they float in midair so that you make your way over to Fortitudo and follow the button prompts when you reach him. Completing these steps successfully will lead to Fortitudo losing a head, and you potentially needing to use an hourglass to rebuild an arch.
Once you have ripped off both of Fortitudo’s heads, a cutscene will follow. Then the fight will be taken to the skies as you finish off its head like body within a time limit. Dodge attacks and hit the red weak point on the head, because the game is already in a form of Witch Time in order to facilitate this battle you will only be able to dodge attacks. After you have completely taken down its health, wait for it to swing its tail and follow onscreen instructions. Once the battle is over there will be a cutscene.
And so ends Chapter IV.
Completion of this chapter the first time on Normal will give you the Achievements/Bronze Trophies Fortitudio, Bringer Of Flame and Chapters 1-4 (Normal).
Bayonetta-Guide-III-The Burning Ground
Bayonetta-Guide
III – The Burning Ground
Bayonetta
Chapter III – The Burning Ground
At the beginning of the third chapter is another cutscene.
Verse 1
Once that is over walk forwards and deal with a bunch of burning Angels that you can’t hurt unless you’re in Witch Time or are using long-range weapons such as guns or enemy weapons or a Torture Attack, however a combo attack that was started in Witch Time will continue to hurt them until the attack is completed. Avoid standing in the newly formed lava pools that have taken up residence in this part of Vigrid, as they will damage you.
After the battle scout around the area a bit. In the chest will be an Arcade Bullet. A crow with an Umbran Tears Of Blood (Normal) can be found past a wrecked car and lava beside a group of benches.
Alfheim 5/Verse 2
After the battle with the burning Angels, go up the stairs in the area the chapter has begun in. Beside the rubble is an inconspicuous bin. Break it open to reveal the fifth Alfheim portal in the central raised stage part with a covered section. Under the covered section is the fifth portal. The aim of the challenge is to stay in the air for twenty seconds, at some point during a two-minute period, but again you may only receive three hits.
This challenge is mainly made possible by jumping on the top of an Angel head, jumping off of them, then directing your jump so that you shoot them or other surrounding Angels giving yourself more lift, and then jumping again, aiming to be over an Angel so that you shoot them to give yourself lift, when not over an Angel double jump towards a group and land on one then jump and shoot, and so on. Just having the Scarborough Fair handguns equipped and pressing punch in between jumps can help maintain your time in the air. Alternatively you can wait until you are able to perform Crow Beast Within and come back to this challenge on a replay of the chapter. Your reward is Broken Moon Pearl piece.
Verse 3
Leave the starting area by the lower, unblocked exit to return to the area with the deadly trams. When you have reached here a river of lava will appear, which you need to run ahead of. Ignore/dodge the Beloved that appear and just continue on until you can jump to safety.
Verse 4
In this next area you are attacked by a new Angel dubbed Fairness. Get in close and don’t let up. It’s a fast Angel and will try to get away from you, follow it and dodge its attacks that involve biting after you and fireballs, as well as a call (orange waves of colour issue from it when it does this) that can paralyse you momentarily except if you dodge around the place as soon as it starts. If you are paralysed it will probably follow up with a fireball as you move the left stick to try and move once more. Unless a good part of its health is already gone, Torture Attacks will not kill it outright. At the end of the fight it will leave a Gold LP fragment Fantaisie-Impromptu.
Check for two chests that you can break open before leaving the area where you met the Fairness. You leave by the way that takes you down to the section with Witch Time statues, Rodin and previously a metal wall that you could turn into a bridge.
Alfheim 6/ Verse 5
Go down to where you were once able to create a bridge in Witch Time and jump onto the balcony with the tree that held a Broken Witch Heart fragment. On the balcony is the sixth portal. The challenge involves defeating all of the enemies during a time limit, with a three hit limit, using only Angel Arms (the weapons that they normally drop when subjected to a Torture Attack). The good news is that the Angel Arms are readily available around the edges of the arena, and I highly recommend using the bow like one, and using its B/Circle button attack where you fire an arrow. So pick them up and remember to use Witch Time. This is one of the easier challenges. Your reward for your efforts is a Broken Witch Heart fragment.
Back in lava land, below the balcony where there is a tree surrounded by grass, is a crow with an Umbran Tears Of Blood (Hard). When ready approach the Witch Time statues and initiate it so that you can zoom past the lava that has appeared in the previously closed doorway beside them. Be careful to only run through the doorway when the lava has subsided during Witch Time.
Verse 6
As you enter the new area you are greeted by a group of Angels, however the battle is interrupted by another lava river. You will soon find yourself Wall Walking above the lava flow; you may fight the Angels on the wall as you proceed to a building with higher walls. You will need to cross along several bridges, and move/jump between different buildings until you reach a tower. Some buildings blow up when you approach them so be careful as you will need to either jump over or walk around the fiery gaps created. After you get near to a bridge made from the remains of a tram the lava flow will increase and you will need to run up the side of a clock tower, which will promptly start to topple over when you reach the top. Look out for a command prompt as you fall.
In the next area, after surviving death by tower, is another of Antonio’s notebooks ‘About The Umbra Witches-II’, so pick that up. Proceed past where the notebook was.
Verse 7
There is a brief cutscene and you are attacked by two Fairness Angels. Dodging and entering Witch Time, and sticking close to one at a time and attacking it is the best thing you can do. If you build up your Magic Gauge enough, and have damaged one of them by over a quarter of their health then use a Torture Attack if things are not looking in your favour. After they are defeated there is a cutscene, for which you need to be ready to pull off a command prompt.
After falling down into the underground area, go in the direction opposite to what you start off facing. Continue down the cavern until you reach a chest, inside of which you will find a Broken Moon Pearl fragment. Once the fragment is retrieved, return back along the cavern and go on through this new area.
Verse 8
As you make your way through the rest of the cavern, burning Angels appear, which means you need to keep entering Witch Time again in order to kill them, unless you have a long range weapon to get them with or enough magical energy to use a Torture Attack. Also avoid standing in the lava.
Once the burning Angels have been dealt with, continue through the cavern, making sure to carefully time your jumps across lava pits and run past lava plumes. Eventually you will arrive in the Catacombs of Vigrid. There is a Gates of Hell portal on the left, so shop if you need to. To the right of the Catacombs is another of Antonio’s notebooks, ‘Notes On The Topic Of Magic-III’. Continue on, down the rickety looking wooden bridge across the lava. There is a crow with an Umbran Tears Of Blood (Hard) sitting on the stone circle. Move on past the stone circle and head towards the stone bridge for it to only be destroyed as you try to go across it.
Verse 9
Return towards the stone circle, only to have normal Angels appear. Kill them with the usual combination of Witch Time and combos. Once the Angels are dead the stone circle becomes a portal.
So step through and enter the realm of Paradiso and the Garden of Light. Before doing anything else look behind you to your left to see something floating on a small island, this is a Gold LP fragment for Fantaisie-Impromptu, and will complete your Gold LP. If you have picked up all Gold LPs and fragments to this point you will receive the Achievement/Bronze Trophy Record Collector.
Alfheim 7/Verse 10
Return to where you started in Paradiso, walk to the right of the portal and follow a stone pathway submerged in water, heading towards a glowing object in the distance: the portal. In this Alfheim challenge you must defeat all of the enemies within the time limit, and you may take five hits, however Witch Time has been disabled. Though this may seem annoying, not having access to Witch Time, what you need to realise that you can still dodge enemy attacks, so be sure to dodge the majority of attacks, use Torture Attacks alongside combos and Wicked Weaves, and you should have all of the Angels killed before time runs out. Your reward is a Broken Moon Pearl piece.
Back in Paradiso and the Garden of Light make your way towards the portal you came through originally, jump onto its raised mound and head to the Witch Time statues near the rising water jets. Go up to the statues and activate them and choose to dodge the lightning to achieve Witch Time. When Witch Time has been achieved jump onto the water jets and make your way over to the next rock platform. Here there is a giant hourglass, but before you go to it move over to the far right of it and find another Broken Witch Heart fragment. On a nearby platform that keeps going up and down is an Arcade Bullet so get that too.
If you are playing on Non Stop Infinite Climax difficulty, there is a crow with an Umbran Tears Of Blood in the opposite direction of the hourglass.
Return to the hourglass. To the right of it is a lever, pull that and you will receive the hourglass. Go back to the portal that you entered Paradiso through and return to the Catacombs. Back inside the Catacombs use the hourglass so that the stone bridge is repaired, but don’t head across it yet. First visit Rodin to trade in that LP for a new weapon, a whip dubbed Kulshedra, (Gates of Hell were by the entrance to the Catacombs).
Alfheim 8/Verse 11
Exit the Catacombs via the way you entered them originally, past the Gates of Hell, and into the cavern. Just before the lava is the eighth portal. In this challenge you may only use Wicked Weave attacks to damage and defeat all of the Angels (all other attacks just bounce off of them) within the time limit, with a hit limit of five.
Wicked Weave attacks are the attacks that often follow at the end of a combo, where a giant blue coloured object will project from Bayonetta. Wicked Weave attacks home in on enemies, so start up the combo away from them so that only the Wicked Weave will hit them. You can use Witch Time if you want, and obviously dodge any incoming attacks. A combo that can be done with Shuraba is one of the easier Wicked Weaves to do, Y/Triangle, B/Circle, Y/Triangle. A punch combo done in the distance and then its Wicked Weave climax directed at enemies also works. You have to ensure that none Wicked Weave parts of the combo don’t hit any enemies else you’ll combo will break and you will have to start a combo again. Be sure to watch out for the Fairness Angels that appear once all of the flame Angels are gone, Witch Time is extremely useful here. Your reward once the challenge is completed is another Broken Witch Heart fragment.
When you return to the cavern, heard towards the Catacombs and that bridge that you didn’t cross earlier once it was rebuilt.
Verse 12
Cross the bridge and about halfway along you will be attacked by a group of Angels, Dears & Decorations. Dodging, Witch Time and combos will easily take care of them. You can also try out Kulshedra on the Dear & Decorations, as its great for long-range enemies (and Angels that are on fire).
Once the Angels are gone, continue along the bridge. When you reach the corner section of the bridge, more stones will cause the rebuilt section to be destroyed again. Continue on to the next section of bridge, but beware as it will begin to collapse as soon as you start along it, so run and double jump between the sections and follow the command prompt when you get near the end allowing you to land safely on some rocks below.
Move along the rocks, watching out for lava spurts as you move, the spurts are coming from multiple directions. When you reach a higher rock outcrop, jump up its sections and before going right to leave the Catacombs go left and find a chest. Combo it open to reveal a Broken Witch Heart fragment. Go back to the right and head through the tunnel that leads out of the Catacombs.
You will come to a shaft that you need to Witch Walk up, so jump up onto the wall and avoid falling rocks by using dodge. When you are finally outside, stick to the left and head behind a group of stones to find another chest. Combo it open to receive another Broken Witch Heart fragment.
Turn around and head out from behind the stones, and continue on into this new area. One of Antonio’s notebooks is floating nearby, ‘The Old Coliseum’. Collect the notebook and move on further into the new area, following the stone path. Just before you reach the Coliseum at the end there is a crow carrying an Umbran Tears Of Blood (Normal). If you are playing on Non Stop Infinite Climax difficulty there is a crow with an Umbran Tears Of Blood behind one of the fallen columns. Continue on to the Coliseum.
Bayonetta-Guide-II-City of Déjà Vu
Bayonetta-Guide
II-City of Déjà Vu
Bayonetta
Chapter II – City of Déjà Vu
The chapter begins with another cutscene.
Verse 1
Soon you are fighting Jeanne in a flashback. Dodging attacks does not initiate Witch Time in this fight, however it is still recommended to dodge Jeanne’s attacks as much as possible. Much of the fighting is done whilst Wall Walking. To Wall Walk jump up against a wall when the ability is available (during a full moon), to cancel Wall Walk press in LS. Your guns will hardly work on her, so go for kick and punch combos instead. Once that fight is over there is another cutscene.
Once back in the present, Wall Walk and destroy a statue at the beginning of the wall (it’s on the left, the opposite direction of where you need to go). Inside the statue is another Broken Witch Heart fragment. Once you have that go right.
Verse 2
You are attacked by Dear & Decorations, and you should press dodge after the cutscene or face being hit by a ball of energy. Use your guns if you’re finding it difficult to get close enough to harm them. Other Angels accompany them. Once they are defeated continue along the wall until you are no longer able to Wall Walk. Enter the big doors to progress to the next area.
In this new area, a street in Vigrid, progress down until you reach another of Antonio’s notes ‘An Unknown Metal Wall’. Notice at the end of the street one of those strange metal walls that you’ve encountered before? Well just bashing this one around is not going to cut it, so go back to the doors that you entered the street by. Notice that beside the doors are statues that you may lift? Well lift them and choose to dodge the lightning in order to enter Witch Time.
In the middle of the street is a crow that you can grab an Umbran Tears Of Blood (Normal) from. Another crow with an Umbran Tears Of Blood (Hard) resides on the buildings to the left of the door you came through. Activate the statues again and run up to the wall and choose to dodge the lightning, then in Witch Time break combos on it and then rush through before it has a chance to reform and your Witch Time a chance to give out.
Continue down the street, shooting up the fronts of buildings to relieve them of items, to the open part of this area. On a raised stage to the right of this part of Vigrid is another chest, crack it open and you’ll receive an Arcade Bullet. Under the sheltered part of this raised area is another of Antonio’s notes ‘Notes On The Topic Of Magic-1′, so collect that and destroy other bits of environment here. Also under this area is another Broken Witch Heart fragment, so be sure to collect that as well.
Verse 3
When you reach the centre of the area another cutscene and battle ensues. Defeat a series of Angels and then be pursued by a Beloved who will wimp out on you before you are able to defeat him. Remember to dodge the Beloved when it looks like it is going to grab something from behind it.
If you are playing on Non Stop Infinite Climax difficulty, there is a crow with an Umbran Tears Of Blood on the third floor of one of the buildings in this area. You’ll have to double jump to get to it.
Walk on to the next area once you are sure you have collected everything from this central area. After you have walked down this new road, a tram will derail and come crashing after you, dodge it. If you successfully dodge the tram you gain the Achievement/Bronze Trophy Just In The Nick Of Time.
Verse 4
After the train a series of new wheel like Angels, Enchants, appear and battle commences. Their attacks are easy to dodge and you should be able to quickly destroy them. There is a move where you can pick them up and swing them around to damage surrounding enemies. Don’t accidentally walk into the flaming tram as you will take damage.
Alfheim 2/Verse 5
Once these enemies are defeated go back up the road and head towards the place where the tram appeared. Your second Alfheim Portal is here. In this Alfheim challenge you are allocated a limited number of kicks (6) and punches (7) to use in order to defeat a Beloved under a time limit of less than a minute. This challenge is about Witch Time and making sure you hit Beloved’s weak spot with your punches and kicks and with your guns after successfully punching or kicking him, this is done by holding down either button to make sure that your punch or kick ends with a gun burst as well. You may only receive three hits. Your reward is another Broken Moon Pearl piece.
Alfheim 3/Verse 6
Strangely the third Alfheim is near the second. Head down the street towards the flaming tram and before you go under the archway nearby to the next area, double jump up on top of the archway, to find the third Alfheim portal. In this challenge, your only limits are how many hits you can take and a time limit; all you have to do is defeat all of the enemies, however you want, within the time limit. You will be up against Dear & Decorations with Enchants first, three waves of Angels second, and a Beloved to finish with. It will still seriously test your strategies for fighting. Combos that end in Wicked Weaves are helpful as is successful use of Witch Time, and don’t forget to put a full Magic Gauge into the use of Torture Attacks against larger enemies. Once you have completed this challenge you will be awarded with a Broken Witch Heart fragment.
On top of the same archway as the portal, when playing in Non Stop Infinite Climax difficulty, on one of the roofs is a crow with an Umbran Tears Of Blood.
Verse 7
After the fourth Alfheim portal walk down past the archway and end up in a battle with Enchants that ends with two Beloveds. The first Beloved is the one from earlier that left you mid fight, and then it calls a friend into battle. Finish off the original Beloved first then go after the new one that has full health. You will be given a Climax Attack prompt when finishing off the final Beloved. After this battle a Golden LP is dropped.
Before continuing onto a new area, find the chest and crack that open to receive a host of Concocting items. Check out the stairs above one of the chests to receive another of Antonio’s notes ‘Notes On The Topic of Magic-II’. Another chest in the area yields more Concocting items.
Alfheim 4/Verse 8
Before advancing on, backtrack to as far as you can in the level (the wall that you had to use Witch Time to get through), to find the fourth portal. Again you’re battling under a time limit and may only be hit three times before you fail the challenge, but this time not only do you have to defeat all of the enemies that appear, but you need to shell out at least six Torture Attacks between them. This is surprisingly difficult without the right strategy, what follows is a suggestion on how to go about this.
The first three Angels you battle, always wait for the chance to dodge and initiate Witch Time before attacking, when in Witch Time attack the trombone and bladed staff wielding Angels (try not to pull off too many Wicked Weaves or long combos on them), ignore the one with the morning star for now (unless you’re using his attacks for dodging). Carefully build up your Magic Gauge off of the trombone and staff Angels and finish them when it’s full, then perform a Torture Attack on the morning star Angel. Grab the morning star and again only attacks the next set of Angels in Witch Time, but not the morning star ones, and especially use the large Angel to build up your Magic Gauge, but be sure to try and make each Torture Attack against morning star Angels.
The emphasis on equipping the Morning Star is because it most effectively charges your Magic Gauge in Witch Time at this point. Essentially continue this cycle for as long as possible, and you don’t need to worry about using the morning star specifically when you only need to complete one more Torture Attack and there’s several enemies left in the final wave. Remember that being hit by an enemy attack will deplete your Magic Gauge. When you have finally completed this challenge you will be rewarded a Broken Moon Pearl piece.
Return to the area where you fought the two Beloved and continue on. You should arrive in an area with another broken statue and another of Antonio’s notebooks, ‘About The Umbra-Witches-I’. There is also a Gates of Hell here. Handing in the last LP you received results in obtaining Shuraba, a sword that you may equip and one of the easiest weapons in the game to use.
Verse 9
Run down the path opposite the statues to a battle. Once the battle is over the broken statue is reassembled. Before you move on, be sure to crack open the chest to retrieve a Broken Moon Pearl piece. Above this chest is a reachable balcony, and a tree with a Broken Witch Heart piece so jump up and get it.
Return to the area where the statues are based. Choose to lift the statue, but do not activate the chance to evade the lightning just yet instead run back down to the metal wall. Once you’ve reached the metal wall, where Verse 9′s battle took place, activate the chance to dodge lightning and gain Witch Time and then combo the wall and run across the bridge that appears.
On the other side of the bridge scout for halos and items; a crow carrying an Umbran Tears Of Blood (Normal) is atop a lamppost near the door you have to go through. A crow with an Umbran Tears Of Blood (Hard) is located just to the right of where the bridge ended, amongst the trees and grass. When you are ready continue on to a church-like building where a cut scene takes place.
Verse 10
In the confined space of a small building, you battle the head of a dragon. Its attacks are easy enough to dodge or you could stay out of the way. Witch Time is not so easy to enter here unless dodging a fireball attack, but do take your chances to hit the head. Hitting then dodging or running out of the way can help. The building is suddenly rooted up from its foundations after you’ve inflicted a certain amount of damage and the dragon’s other head makes an appearance, but you only need to concentrate on the first head that was there (the red one). Stay beside, on its furthest side from the other head. After you have depleted its health to half or less a command prompt ensues, so watch out carefully for controls. Unfortunately you don’t get to defeat the dragon this time.
Bayonetta-Guide
Bayonetta-Guide
Relevant to:
XBOX 360, Playstation 3
Introduction
A note on Normal mode
This walkthrough was written with a play-through on Normal mode. On the easier difficulties crows carrying Umbran Tears Of Blood do not appear, combat is far easier, and completion of it will not lead to harder difficulty modes being unlocked. On the harder difficulties, enemies are far more dangerous with stronger attacks, different enemies appear in different places; the Alfheim portal challenges are significantly more difficult, and crows carrying Umbran Tears Of Blood appear in different locations. While battle tactics in this guide may not be suitable for play throughs on Hard or Non Stop Infinite Climax mode, the locations of all Alfheim portals, Gold LPs, Antonio’s notebooks, Broken Witch Heart fragments, Broken Moon Pearl pieces are relevant and care has been taken to list where the crows with Umbran Tears Of Blood appear in Normal, Hard and Climax modes.
Combat Tips
Bayonetta relies heavily on your ability to pull off combo commands in battles. Some combos just unleash a flurry attacks, and while nothing special do reasonable amounts of damage, other combos end in what are known as Wicked Weaves. Wicked Weaves are pretty powerful, and the longer the combo involved the more powerful the Wicked Weave.
Stringing together combos is important, but so is knowing when to dodge the attacks of your enemies. Pulling the Right Trigger/R2 at the right time, normally, will not only mean that you dodge an enemy’s attack, but that you enter Witch Time. Time slows down and this is a great opportunity to unleash a flurry of combos on your enemies, reposition yourself or pick up a downed enemy’s weapon. You are able to dodge part way through a combo and continue that combo, but it involves holding down the button you have just pressed in the combo and pressing dodge then pressing the next button in the combo after letting go of the other two: this is known as Dodge Offset.
You may not know any combos now, but take the time to peruse the File (accessed via the BACK/SELECT button when in a chapter) named ‘Umbran Arts’ and read up on the various techniques and combos described there. Take the time to remember some of the combos and it will make progress through the game a lot easier on Normal and harder difficulties.
Item Usage
Bayonetta can use healing and support items, and they can be hot keyed to the D-pad. However, using items during a chapter will result in your chapter rating going down to the worst levels possible, but there is no achievement or trophy for not using items, and several that revolve around gaining Platinum rankings can be done on any difficulty level. This walkthrough never tells you when to use items; it assumes that you are keeping an eye on Bayonetta’s health yourself.
Accessories and Techniques
During Bayonetta, various accessories that help with combat, and various techniques that add new combo potentials and abilities will become available. Unless otherwise stated in the walkthrough, buy from these as you please, but there may be times when you need to repeat chapters in order to save up enough halos to purchase things that are needed or are useful for upcoming battles, challenges, and optional challenges.
Optional extras: Alfheim Portals and Crows
This guide lists where both Alfheim portals and crows carrying Umbran Tears Of Blood are. However many of the Alfheim challenges can be especially difficult without the right weapons, combos or accessories, which are often only available in later chapters or when you have enough halos to buy them. Crows are near impossible to catch until you have access to Beast Within techniques Panther and Crow. So in order to complete these you may need to replay a chapter when you have the right weapons, accessories or techniques. If you are playing on Hard or Climax modes, you probably have them already or enough halos to buy them.
The Vestibule
Records of Time – Witch Hunts
Just before the Prologue really begins you are treated to a fight scene where you may begin to get to grips with Bayonetta’s moves as she falls through the sky, fighting on the backs of masonry. Use this opportunity, where you can receive no damage, to experiment with the game’s controls and begin to become accustomed to them. Once the Prologue start screen appears, take the opportunity to save your game, and then start the Prologue when ready.
Prologue – The Vestibule
Verse 1
After a lengthy cutscene you’re thrown into a battle tutorial, if an enemy hits you it will affect your battle rating for that fight, you can’t receive damage just now (if this is your first playthrough). Just follow the onscreen instructions and successfully complete these basic moves in order to progress the game. Enemies release Halos when defeated; collect these so that you’ll have currency to spend in Rodin’s store The Gates of Hell.
During this tutorial you will also be introduced to the wonders of Witch Time. In order to successfully go into Witch Time you need to use the Right Trigger to dodge an enemy’s attack just before it would hit you. You’ll know that you have engaged Witch Time correctly when the screen becomes purpled and your enemies’ actions seem slower than your own, but remember that Witch Time only lasts for a short period of time once engaged.
After this battle and every other battle you are rewarded a battle rating, it is judged from how long the battle took for you to complete, how many combos you completed and how much damage you received. Your battle rating will affect your overall scoring for the chapter you are playing through. While high scores are not entirely necessary to complete the game, the bonuses for getting high scores and not using any items during the course of a chapter, i.e, more Halos, means that it is worth aiming for the top. There is also the Platinum! Achievement/Bronze Trophy, which requires you to earn ten platinum medals in ten different battles.
Verse 2
Watch or skip another cutscene (scenes may be skipped by pressing START and selecting to skip). After the scene ends a battle begins and you are no longer immune to damage; you will notice a time limit to completing three Torture Attacks. The option to complete Torture Attacks becomes available by building up your Magic Gauge (a series of pearl like shapes under your green Vitality Gauge), to do this attack enemies and pull off combos to build up your gauge levels and once they are significant enough you will be told to press Y + B/Triangle + Circle to perform a Torture Attack. Carrying out a Torture Attack will deplete your Magic Gauge by one full bar (series of pearls). If you are hit by an enemy attack your Magic Gauge will be depleted so sometimes it is better to dodge than to continue with the combo you are carrying out. Carrying out one successful Torture Attack will give you the Achievement/Bronze Trophy I’m A Bit… I Mean Witch.
With another cutscene out of the way, and your first chapter summary delivered, you gain the Achievement/Bronze Trophy A Primer In The Magical Arts
Bayonetta
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Blurring the borders of good and evil, this cinematic and stylized adventure stars Bayonetta, a heroine bent on sending supernatural forces to the depths of hell. Armed with her four enchanted guns known as Scarborough Fair, she battles both monstrous behemoths and angelic enemies. By combining special magic attacks, summoning primal forces and unl
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