Bayonetta-Guide
VI The Gates of Paradise

Bayonetta
Chapter VI – The Gates of Paradise
Before you begin this chapter, take the time to enter The Gates of Hell and purchase some new techniques, especially the ones available for the Beast Within, but more specifically the Crow Within technique is a priority. This Beast Within technique will allow you to fly for a small amount of time, perfect for several of the Alfheim missions (10 in Chapter V and 5 in Chapter III) and essential for parts of the following chapters.
Bayonetta lands in the Proving Ground Ruins, and there is no cutscene, so combo open the chest that lies behind her. You will receive a Gold LP fragment of Les Patineurs Waltz op.183. Once you have the fragment turn around and go forward to the rest of the Grounds. On the left wall of this part of the Grounds, when looking at the whole area from the chest, there is a crow with an Umbran Tears of Blood (Normal), if Panther Beast Within doesn’t help you to get it, and the bird keeps flying away there is another solution so read on.
Move towards the gates but before destroying the gates in the Proving Ground go to the right of them and retrieve Antonio’s notebook ‘Entering Vigrid’. Then go down to the gate and hit it open.
Verse 1
Now if you want to get the Umbra Tears of Blood (Normal) you are going to have to lead the Angels out of the corridor and into the larger area, but keep your distance from the crow so as not to startle it off. Activate Witch Time by dodging an enemy attack and then immediately run over to the crow and grab it. With the Umbra Tears of Blood in your possession you are now ready to deal with the Angels that you played follow the leader with.
Once the Angels are gone special panels in the corridor will become active. Before using these panels, jump the left side of this corridor to find a chest and combo it open to reveal a Broken Witch Heart piece. In order to use the panels that are on the floor of this corridor, you need to run across them all in one go whilst using the Panther Beast Within technique, which you activate by double tapping the Right Trigger. Run across the panels towards the closed doorway at the end of the corridor and you will arrive in a new area.
If you are playing the game on Non Stop Infinite Climax difficulty, before you jump down into the water, there is a crow with an Umbran Tears Of Blood to the right of you on the cliff.
Verse 2
After the cutscene go to the rocky outcrop in the middle of the pool and investigate the broken Witch Time statues. Two Inspireds will appear. Be careful when shooting one down at a time and going up to it to attack it. The other one that is still flying will come in close, and the downed one will eventually try to counter your attacks or counter you. If or when the downed one begins to fly around again jump back up on the rocky outcrop in the centre and shoot. You be prompted for a counter move, similar to your first encounter with one of these.
Dealing with the second one is slightly trickier as it has the habit of burrowing into the ground, disappearing and reappearing right under you, so be prepared to dodge if you’re still in the water when this happens. Staying on the rocky outcrop until it is downed by gunfire and then going over to attack it is the practical thing to do. When you have damaged all of the health of the last Inspired there you will be prompted for a Climax Attack.
After the fight check out a pile of rumble near the underside of the ledge you originally jumped down from. Break down the rubble to reveal a chest. Combo that open to receive another Gold LP fragment, Les Patineurs Waltz op.183. After that go to the reassembled pair of Witch Time statues and activate it so that you can use the water jets to gain access to the other side.
Verse 3
Going into this new corridor will result in an attack from Dear & Decorations, so quickly be rid of them using guns and/or Kulshedra so that you can move on, watch a quick cutscene and watch the activation of floor spikes.
In order to get through this area you will need to carefully observe how the spikes move and then decide when to quickly run across, whilst ignoring the floor panels that you unable to activate yet. When you get near the doorway that closed destroy the bunch of rocks near it to reveal a lever. Pull the lever and the spikes will stop, and launch you into another battle. Dodging, Witch Time and combos are forever useful. Completing the battle will make the floor panels usable.
Alfheim 12/Verse 4
Before using them, go back to the area where you fought the Inspired and jump up to the ledge that you originally started the area from to find the portal. Similar to one earlier, in this challenge you need to defeat/kill five Angels using Torture Attacks. You have a time limit of five minutes, and a three hit limit. Have only the Scarborough Fair handguns equipped, and build up your Magic Gauge on the Angels before starting to deal out Torture Attacks to finish them off. Taunt them one at a time using the LB/L1 button so that your Magic Gauge charges even quicker when you attack them and the act of taunting charges it as well. Taunting in Witch Time, then attacking a taunted enemy in Witch Time can be very helpful.
The enemies are particularly difficult, with Harmonies (switch to Kulshedra and guns to deal with them), Grace & Glory, and Fairness and Fearless making an appearance after some basic Angels. Most important to remember is that even though you have three hits, it is better not to get hit as this depletes your Magic Gauge, which you need to have filled in order to pull off Torture Attacks.
With the Grace & Glory pair, as well as the Fairness and Fearless pair, you will need to deplete their health by half before using Torture Attacks on them to be sure that that the Torture Attack kills them. Ideally you use Torture Attacks on the first bath of Angels and then most of the Harmonies so that your quota is completely filled by the time you reach the last two sets of foes. If you meet the quota before you have destroyed all of the enemies, switch to Shuraba to help you finish them off. Your reward is a Broken Moon Pearl piece.
If you are playing on Hard difficulty there is a crow with an Umbran Tears Of Blood on the left of the side of the bridge into the challenge area (point of view from the portal). You can only grab the crow if you complete the Alfheim challenge. In Hard difficulty this is best done by charging your Magic Gauge using taunts, dodging as needed, bringing down the health of some of the harder enemies and then using Torture Attacks when it will kill enemies.
With the Alfheim dealt with return to the corridor across from the jets of water. As with panels previously in this chapter activate the Panther Beast Within and run across the panels in one go to open the doorway and allow you to speedily run through it. On the stairs that you come to is Antonio’s notebook ‘Notes On The Topic Of Magic-IV’ so grab that.
Verse 5
Further up the stairs two Grace & Glory pairs ambush you, one pair at a time. Be sure to dodge their attacks and only hit back when they won’t hit you; favour dodging over combos. Witch Time and combos are of use. After you have defeated them walk up the stairs for a brief cutscene and then you are ambushed on the bridge by a group of Angels. Defeat some of them, but you will find that once you are a quarter of the way onto the bridge, a section of it collapses taking some of the Angels with it. You will need to use Crow Beat Within technique (jump, double tap Right Trigger) to get across the gap.
Verse 6
When you get across go through the doors for a cutscene. During this battle you need to kill the Angels, but make sure that the little girl in the magic field does not get harmed. Try to keep the fight away from the girl’s position and it should go far more easily. If you really are having problems either taunt the enemies or equip the Gaze of Despair if you have it, this is a useful accessory to equip when protecting your young charge. It is game over the vitality bar for magic field is completely depleted, and the Angels are very persistent in going towards it. If you successfully prevent Cereza from taking any damage during this encounter, you will gain the Achievement/Bronze Trophy A Mother’s Love. A cutscene follows at the end of the battle.
With Cereza in tow, head out of the hall through the doors with torches either side of them. Outside in the Vigrid Ruins is one of Antonio’s notebooks, ‘The Laguna Faith and Vigrid’s Rise’. Continue up the stairs towards the building with a tornado storming within it.
Verse 7
As you make your way up the stairs more Angels attack, so you need to keep Cereza safe whilst killing the Angels. You are unable to harm the Angels with your normal weapons so you must pick up the lampposts that fall down in the area to hit the Angels with. Once the Angels are killed in this outside area, break down the metal gate under the archway and head on inside.
Be prepared to run and stall here. Not long after you enter this place, a Beloved shows up, and you are unable to harm him. Run down the corridor, briefly pausing to use surrounding parts of the environment to throw at the Beloved and stall him. Once you get to the end of the arched area, the Beloved will become stuck and stop pursuing you for now.
When looking to where the Beloved is stuck, to the left of it is a pot that contains an Arcade Bullet. Once you have that and other items from the surrounding furniture head towards the portal arch, and remember to pick up one of Antonio’s notebooks, ‘Purgatorio, Center Of The Trinity’, before heading over to the portal. There is a Gates to Hell to the right of it if you need to restock on items, buy the Gaze of Despair if you are able to afford it or buy some techniques. Grab the Umbran Tears Of Blood (Normal) from the crow near the portal. Walk through the portal when you are ready, and you will enter Paradiso once again. There is a cutscene once on the other side.
Verse 8
This time you are defending Cereza from a pair of Fairness and Fearless. Witch Time will be useful tool during this battle, but not the Gaze of Despair as Cereza follows you around and this means she will be caught up in the fury of the Angels’ attacks. After those two you need to finally deal with the Beloved that was chasing the pair of you before, after a cutscene. This one is bigger than the ones you have dealt with in the past, and has an annoying fireball attack too, however he doesn’t grab from behind like previous ones have done. Witch Time and combo attack it. Perform the Climax Attack when prompted.
Verse 9
After the cutscene following the Beloved’s defeat, use Panther Beast Within to chase after Cereza’s kidnapper. You need to watch out for laser beams as you pursue them. A cutscene follows before you are allowed to kill the impostor. The impostor finally reveals that they are a type of Angel, Joy. Keep and eye on its fast movements and try to engage Witch Time to help you defeat it with combos. It will copy itself within moments of the fight beginning if you are not quick to defeat it.
After the fight you will receive another Gold LP fragment of Les Patineurs Waltz op.183, which you will be able to trade in at you next visit to The Gates of Hell for the ice skates based weapon Odette. Outside in the courtyard, beside the portal, there is another of Antonio’s notebooks, ‘The Angel’s Banquet Hall-Alfheim’, and behind the portal (before you go through it) is a chest containing a Broken Witch Heart Fragment. There is a crow with an Umbran Tears Of Blood (Hard) to the left of the portal, near a body of water.
Once you have picked everything up, head back through the portal, to arrive in an Air Force Base in Vigrid. In this new area is one of Antonio’s notebooks, ‘Prominence Bridge’, beside one of end a bridge, so collect it before proceeding onto this bridge. A cutscene soon finishes the chapter.