Bayonetta-Guide

Bayonetta
Chapter V – The Lost Holy Grounds
After the cutscene introducing The Sunrise & Crescent Valleys, head towards one of Antonio’s notebooks to receive ‘Crescent and Sunrise Valleys’. There’s a crow with an Umbran Tears Of Blood (Hard) right behind where you start. Continue along the path ahead of where you began. Beware, as sections of the path will collapse, leading to the need for double jumps.
Verse 1
You are ambushed by a group of Dear & Decorations Angels (the cherub type ones). Defeating them is easy, especially with Kulshedra equipped, but just make sure that you don’t fall off. With them defeated continue along the crumbling path.
Verse 2
The path ends at the Umbran Training Ground Ruins. Here two new Angels, Grace & Glory, will attack you after a short introduction scene. These Angels are really fast, so watch out for their attacks. Torture Attacks will not take them out straight away, so if you want to use one you will have to deplete part of your target’s health first or finish them off afterwards. If one of their attacks sends you into the air, jump and then dodge or else you will get caught up in their combo. Once you have completed the battle you will be able to pick up a Golden LP fragment for Sonate in DK.448.
Alfheim 9/Verse 3
Instead of going up the stairs in the Training Ground Ruins, head back to the beginning of the level, where an Alfheim portal has appeared. Again you must defeat all of the enemies within the time limit, but also you are only able to damage them in Witch Time, and you have a five hit limit. This one is more difficult than Alfheim 1, because of the enemies that you are set up against. These are Applauds, a Grace & Glory pair and a Fairness, which means that you will have to dodge a great deal anyway; else your hits will be quickly used up. The fight ends with a Fairness. Throughout the challenge, if you have enough magic power to use Torture attacks during Witch Time then do so as it will make things a great deal easier. Your reward is a Broken Moon Pearl fragment.
When you have returned from the portal make your way back towards the Training Ground Ruins. Once there, go up the stairs on the left.
Verse 4
Whilst making your way up another crumbling path more Angels appear. Kill them, taking care where you choose to make your stand or just ignore them and continue along the crumbling walkway. Once you have taken care of (or ignored) the angels, proceed along the path, and a cutscene will occur. With the cutscene over a new Angel will make an appearance, a Fearless alongside a Fairness, so get with the Witch Time and combos, taking care of one Angel at a time and using Torture Attacks when available.
Once the Fearless and Fairness are dead, proceed the only way you can. Just as more Angels ambush you, the path begins to crumble once more. You can take care of them, but beware that at least one section of the path will fall away completely so it may be best to find surer footing and shoot from there or ignore them completely.
The area you come to has an Antonio’s notebook, ‘Heavenly Manipulators’, and a crow to sneak up on and grab an Umbran Tears Of Blood from (Normal) opposite to where the book was. You will notice a metal structure that looks like an obscure basketball hoop. In order to make this hoop useable you must choose to turn the strange device to its left, making day become night and allowing you to Wall Walk on the strange hoop. You need to jump through the hole to proceed, so jump through it.
Verse 5
As you fall through the air, guide Bayonetta into the paths of the Dear & Decoration Angels that appear, you will easily rip through these Angels and destroy them. When you land you will immediately start a battle with a Grace & Glory pair. Remember to kill them off one at a time, as it makes the fight easier. Just after you defeat Grace & Glory a group of new Angels, Harmony ones, appear. Though they can hit you hard, and they easily succumb to Bayonetta’s combo attacks, you need to get near them first. The best weapon to use against Harmonies is Kulshedra, the whip. After they have been defeated a Golden LP fragment of Sonate in DK.448 appears.
Before continuing up the steps in this area, be sure to crack open the chest that to the right of the steps. You receive a Broken Witch Heart fragment. If you are playing on Non Stop Infinite Climax difficulty there is a crow with an Umbran Tears Of Blood on a pillar near the left column before going up the stairs, jump on the left column, minus gargoyle, to see it.
Once done here, go up the stairs taking care not to get hit by the strange tornadoes that are appearing everywhere. The tornadoes move in a set pattern, so observe where they go and when they disappear and run along the steps at the best moment to go.
Near the top is a Gates of Hell and to the left of it are a chest and one of Antonio’s notebooks, ‘The Witches’ Tears of Blood’, that you may jump down to. Combo open the chest to find a Broken Moon Pearl piece.
Jump back up on to the stairs, and stock up on healing items if you need to as there are several boss fights coming up, and they won’t necessarily be easy. When you are done shopping, head towards the top of the stairs and then jump up the sides of Jörmungandr’s Staff, the tower, and go to the top platform. Look down at the strange mark on the ground below and then jump down towards it. This will open the Staff’s doorway so head on inside.
Verse 6
Inside Jörmungandr’s Staff, proceed up its nearest walkway. This triggers a battle with a new Angel, Ardor. There are two Ardors to kill, but they should not be too difficult to deal with, just stay aware of when they’re attacking so that you can dodge and enter Witch Time and proceed to pull off combos on them. Attacking them from the front is pointless until they have lost their shields as they repel attacks.
When the battle against the Ardors is over you will be able to Wall Walk once again, whilst Wall Walking towards the top be on the look out for falling debris, holes and harmful glyphs on the walls.
Verse 7
Part way up the Staff a group of Harmonies will attack. Be sure to avoid their attacks and kill them quickly, before they get the chance to seriously knock down your health.
Alfheim 10/Verse 8
Once you have defeated the Harmonies, you may notice that an orange circle has appeared on the ground floor of the tower. This is the tenth portal, so get down and enter it. In this challenge you once again need to stay in the air, but this time it is for sixty seconds rather than twenty. This one involves a greater level of tactics than Alfheim 5.
If you are playing the game on Non Stop Infinite Climax difficulty, there is a crow with an Umbran Tears Of Blood before the challenge area.
With Kulshedra equipped hold down the Y/Triangle button to draw an enemy towards then press jump to shoot off of them, continue to do this on the Dear & Decorations that surround you especially aiming for the Dear (the larger ones) as they can take more punishment. What should be happening once in you’re in the air is that you pull one towards you and are able to jump-shoot off it to go further up into the air and prolong your time there.
If you complete this challenge you will receive a Broken Witch Heart fragment.
Back inside Jörmungandr’s Staff, Wall Walk up its walls towards the top, where there are some platforms and a metal wall with an orb inside it. When you reach the top of the Staff’s interior, Wall Walk will end, and you will need to jump up some platforms towards a lever and pull it to create an opening that leads to the area above. Jump up into this area and prepare for battle.
Verse 9
A pair of Grace & Glory appears. Remember to dodge their attacks and kill them one at a time. Killing the Grace & Glory results in a Witch Time statue being repaired.
Activate the statues, but don’t choose to activate the chance to dodge the lightning until you jump back down into the next area and are ready to combo the wall. This will give you plenty of time to combo the wall open.
Alfheim 11/Verse 10
Once outside, instead of running up the walkway, run down the walkway instead to get to the next portal, but be sure not to fall off of the edge as the winds are very high. This challenge will need you to defeat a Grace & Glory with only ten ‘punches’. Be sure to have Shuraba equipped, as its attack where you hold down the Y/Triangle button to charge it and then release it should be powerful enough. If you do not fancy Grace & Glory chomping on you whilst you charge Shuraba, enter Witch Time. You can dodge attacks whilst charging. Your reward for this challenge is a Broken Witch Heart fragment.
If you have completed all of the Alfheim portals up to this point then you will be rewarded the Achievement/Silver Trophy Angel May Cry.
Again on the windy walkway, make sure Bayonetta is not blown off as you run up it. There are more tornados to deal with as well, so observe where they go and run on when it’s safe to do so. You will see a large Angel serpent flying around the walkway that you are, but there is nothing that you are able to do about it yet. Part of the way up is a pool of water with one of Antonio’s notebooks ‘Witch Graves Within The City’, so pick it up. In this same area is a chest so combo that open in order to receive another Golden LP fragment, which should be the final fragment out of the ones you have been collecting so far, giving you a complete Sonate in DK.448. There is a crow with an Umbran Tears Of Blood (Hard) underneath the metal fencing that partly surrounds this pool, near the part of the walkway you came from.
Get back on the walkway and continue upwards once you have collected everything here. When you have gotten so far the Angel serpent will wreck the walkway making it a dash for your life as it crumbles away from beneath your feet.
Verse 11
At the top of the path a cutscene introduces you to Inspired, the serpent that has been dogging your progress up the path. As it flies around the platform you are standing on, shoot at or use Kulshedra it until it comes crashing down. Whilst it is dazed at your feet, combo up on it until it begins to move again. Whilst it slithers and hovers on/above the platform dodge its attacks and hit it when it is possible for you to do so. When it begins to fly again, you will be prompted for a Counter move so follow the instructions until it comes crashing down again and is easily reached by your attacks once more. Keep repeating this until all of its health is gone and you are asked for a Climax Attack.
With Inspired dead make you towards the mountain like structure, that is the top of the Staff, and sneak up on a crow, on the right side of the bridge, to grab an Umbran Tears Of Blood (Normal) from it. Inside the Staff, go into the Gates of Hell to receive the weapon created from the Golden LP you have recently put back together. The weapon is Durga, which seems to be inspired by the fists of Grace & Glory. When you are done shopping, return to the Staff.
Climb, run and jump up the Staff, being sure to pick up Antonio’s notebook ‘Rodin & The Gates Of Hell’ before you leave. Near the top of the Staff is a chest with a Broken Witch Heart fragment inside. Once you have the fragment, continue on to the platform that holds the doorway, which leads away from the interior, but before you go through shoot out the gargoyles next to it to reveal one Arcade Bullet.
Verse 12
Outside at the Summit you are pulled into a battle with another Inspired. Remember to shoot it, hit with Kulshedra, from afar and then combo on it when it falls towards you, but also dodge its attacks.
Verse 13
Once the Inspired is dead head back into the Staff, jump down to the bottom and go out to where you fought the first Inspired. You will be greeted by a bunch of Harmonies. Dodge their attacks and use Kulshedra to your advantage. Stay within the circular platform of the area in order to complete the fight and Verse, if you head up the bridge at all before the Battle is over the Verse will not be completed even if you go back to the area and the Harmonies respawn. Defeat them and go back up to the summit.
Head towards the gate in this area and smash it to pieces. Walk along the path you now have access to. Soon the path will break and you will need to jump to its falling pieces when Witch Time is activated as well as perform a quicktime move when prompted, in order to stay alive. A cutscene follows this piece of action.
Verse 14
Once again you must fight Jeanne. Her moves are the same as before, essentially Bayonetta’s moves. Dodge her attacks, the easiest ones to get Witch Time from are Jeanne’s Wicked Weave attacks. If you find yourself hit up into the air by Jeanne, try to jump and dodge to get out of her combo. After Jeanne has lost a certain amount of health you will be asked for a command prompt so do it and deal large amounts of damage to Jeanne as she tries to punch you but (hopefully) fails.
A cutscene follows the fight. You are now introduced to a new ability, follow the instructions on how to use the Panther Beast Within, and then use it to escape the falling rubble. Another cutscene follows.